We thankfully no longer have these problems. With the old server, we were running against the limit pretty hard on how many more platforms we could add before we would run out of disk space yet again. Thanks to a massive increase in storage space and a reduction in server load, we can also now support more platforms. But of course this is only half the story – the server specs have also been doubled, explaining why things are considerably faster. The old infrastructure was nearly completely sequential and it made things much slower than it used to be. M4xw will later be writing an article that goes into technical details on our new server, but here is a layman’s person breakdown on what this all boils down to.įaster build times as a result of being able to run cores and RetroArch builds in parallel now. We are of course also going to be releasing a new stable soon – 1.9.1. All of that will come shortly though we hope. gitlab-ci.yml files for these repositories. One of them is that we still need to setup some. There are also still some cores missing here and there. RetroArch for older Windows versions (requires MSVC2003/2005/2010).There is stuff still remaining to be done that we hope to sort out over the coming days/weeks. We hope to work something out there soon. **** – The Windows nightly builds right now do not include Nvidia Cg support (old deprecated standard for shaders) and there is no installer yet. As a consequence though, the nightlies are a lot bigger to download now. In the past, assets would not be pre-installed and it would be very tedious and cumbersome to have to install them to the right place. *** – For the first time, the WiiU version has everything out of the box that you need. ** – Nightly builds for macOS still have to be added. * – See the paragraph ‘Special notes on Android builds’. The following platforms are ready to go (and already have up-to-date nightly RetroArch builds, tho a build could be missing here and there): This server is considerably beefier and more expensive than anything we have had before, and is able to cut through the cores and RetroArch workload like butter. How it works is that we have our own Gitlab server now that mirrors all the repositories on our Github organization. Thanks to the increase in Patreon earnings, we have finally been able to ditch the old dusty buildbot infrastructure and move over to a completely modern, built-from-scratch infrastructure. Our team has pushed an inhuman amount of effort over the holidays into making sure we can finally make the big switch in our infrastructure that we have been building up to ever since the server hack this past September.Īnd while it nearly looked like we might not have anything to show for it before the New Year, looks like we finally have something ready for you guys!
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