Swap Talk-to with Help on Arceuus library customers. Swap Talk-to with Exchange (e.g., Grand Exchange Clerk, Tool Leprechaun, Void Knight). Swap Talk-to with Teleport for NPCs that teleport you to the Essence mine. ChaseĪllows you to left-click your cat to Chase. This will take priority over swapping Trade. Swap Talk-to with Assignment for Slayer Masters. Swap Wear/ Wield with Rub/ Teleport on teleport items. Hold the shift key and right-click the item to set its left- or shift-left-click options. Item Swaps Customizable inventory and equipped item swaps Change DPI Scaling (Ubuntu 20 w/ Gnome)Įnables you to change the default left-click and shift-click options that are displayed when hovering over an in-game object or item.Troubleshooting problems with the client.Tip: Add a continue block after your labeled graphic block when you want learners to complete it before moving on. You can also change the color of your markers by entering the hex code or manually selecting a color. Note that we respect image ratio, so pictures that are taller than they are wide will take up a large amount of space when expanded to full width. Your image displays at medium width (1100 px wide) by default, but you can select small (760 px wide) or full width from the Image Width menu on the Settings tab. When you’re finished, click Markers at the top of the sidebar to return the markers list.Ĭlick here to learn how to modify how the block itself displays.You can pause, but your in-progress recording won't be saved until you click Stop Recording. Upload an audio file or use the Record Audio tool. It displays below the title text when you expand the marker. Modify the marker color in the block settings.Ĭlick Media to upload an image or video, browse the Content Library 360, or embed web content (such as a YouTube video). Select a new style for your marker from the Marker Style drop-down window. In addition to numbers 0-9, there are lots of additional marker styles and icons to choose from. Select the marker you want to modify in the list on the left, then do any of the following:Įdit (or delete) the marker's title and description in the sidebar.There are a lot of ways you can modify your markers, from adding text to importing media. To delete a marker, mouse-over the entry for the marker you want to delete in the list on the left (it’ll be highlighted on the right), then click the trash icon that appears.Drag markers up and down to reorder the list. To reorder your markers, click Markers at the top of the sidebar to return to the markers list.If you don’t like its placement, click and drag the marker to its final location (watch out that you don’t cover up other markers, it makes them hard to click).Click the image where you want to add a marker and it will automatically appear.Click Close in the upper right corner to return to your block lesson.From here you can upload your own image, search the Content Library 360, or edit the alt tag for screen readers. Mouse-over an existing labeled graphic block and click the Edit button that appears.You can replace the default image for a labeled graphic block. Step 2: Edit a Labeled Graphic Block Image From the sidebar that appears, choose the Interactive category in the block library, then select Labeled Graphic.Click the insert block icon that appears when you mouse-over a boundary between blocks.Select labeled graphic from the blocks shortcut bar.Open a Rise 360 course, then edit an existing lesson or create a new one.It’s as simple as uploading an image, then adding interactive markers to describe each element. With the new labeled graphic block, learners can explore key components of an image. Ever wish you could use the lean-forward moments that labeled graphics provide, but in your block lessons? Now you can.
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